AI Insights · Timothy · January 2023
Top 5 Third Person Games in Colombia Q4 2022 Performance Overview
Discover the performance of the top 5 third-person games in Colombia during Q4 2022, including weekly downloads, revenue, and active users.
In the fourth quarter of 2022, the top five third-person games in Colombia exhibited varied performance in terms of weekly downloads, revenue, and active user metrics. Here's a detailed look at how each game fared during this period, based on data from Sensor Tower.
Free Fire: 7th Anniversary by Garena International I showed a notable increase in weekly downloads, starting from approximately 98K in late September and peaking at around 170K by the end of December. The game's weekly revenue fluctuated, reaching its highest point at about $50K in mid-December. Active users also saw a significant rise, beginning at roughly 2.3M and climbing to over 3M by the end of the quarter.
Stumble Guys from Scopely experienced a varied performance. Weekly downloads peaked in early October at around 153K, later stabilizing to approximately 111K by the end of December. Revenue saw a slight dip in October but rebounded to about $6.8K in the final week of December. Active users fluctuated throughout the quarter, ending with around 619K users.
Subway Surfers by SYBO Games maintained consistent performance in weekly downloads, starting at about 72K and reaching a peak of approximately 105K by the end of December. Revenue remained relatively low, with the highest weekly earnings around $347 in the last week of December. Active users declined from approximately 5.3M to 3.3M over the quarter.
Gangster Hero from Zego Studio showed a sharp decline in weekly downloads, starting at about 131K in late September and dropping to around 4.7K by the end of December. Active users, however, remained more stable, peaking at about 710K in mid-December before slightly decreasing to around 638K.
GT Moto Stunt 3D: Driving Game, also from Zego Studio, saw a significant increase in weekly downloads, starting from just 32 in mid-November to approximately 189K by early December. Active users followed a similar trend, reaching around 306K by mid-December and ending the quarter at approximately 277K.
For more detailed insights and data on app performance, visit Sensor Tower.